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Downloads

Windows 9x/NT/2000/XP

Requires DirectX 3 or above, or at least Service Pack 3 on NT4.

SimCoupe-1.0.exe (469K) - Windows installer, recommended for new users.
SimCoupe-1.0-Win32.zip (435K) - zip archive, for existing/advanced users.

Mac OS X

Requires OS X 10.3 or later.

SimCoupe-1.0.dmg (1.4MB) - universal binary for PowerPC and Intel Macs

Linux

The following binaries require libc6 and libstdc++6, which should be present in most modern Linux distributions. Use the non-OpenGL version if your X server lacks hardware accleration.

SimCoupe-1.0-Linux-x86.tar.gz (903K) - binaries for OpenGL and non-OpenGL

Pocket PC

The following builds are for ARM devices only. MIPS and SH3 versions can be built on request, but will be a little on the slow side.

SimCoupe-1.0-PocketPC.exe (250K) - ActiveSync installer
SimCoupe-1.0.ARM.CAB (245K) - cabinet file for device installation

BeOS / ZETA

This version requires the SDL runtime library (libSDL.so) to be installed.

SimCoupe-1.0-BeOS-x86.zip (490K) - version for x86 processors

QNX

Static binary for QNX 6.3.0, but should also work under QNX 6.2.x.

simcoupe-1.0-x86-public.qpr (268K) - version for x86 processors

DOS

Supported sound cards should be detected automatically - see the Allegro site for a list of compatible cards.

SimCoupe-1.0-DOS.zip (767K)

OS/2

Built and supported by Jali Heinonen.

Amiga OS 4

Built and supported by Ventzislav Tzvetkov.

PlayStation Portable

Built and supported by Ludovic Jacomme.


Source Code

SimCoupe-1.0.tar.gz (711K) - SimCoupe source (Unix line endings)
SimCoupe-1.0.zip (782K) - SimCoupe source (DOS line endings)

To build SimCoupe you'll also need one or more of the following libraries:

SAASound-3.2.tar.gz (295K) - Dave Hooper's SAA 1099 sound chip emulator
SDL-1.2.11.tar.gz (2.6M) - Simple Directmedia Layer (SDL)
all420.zip (3.3MB) - the Allegro Gaming Library

SimCoupe is distributed under the terms of the GNU General Public License.